666 fps Show debug layer
BSJ Render Loop
Function:
Show Coefficient's UI

Re(A) =
Im(A) =
Mag(A)
Phase(A)
Domain size =
   R, Both M & N (Finer control to come)
Vertex Cnt per Dim
Scene layout:

Devel style UI for potential Surfaces
... All at once and all alike,
...for one pass over fuction values
Draw BJS Ribbons
Pot. Ribbon Changes To All
Mesh/Material render type
Potential Surface/Ribbon alpha =
Phi A
Mag phs
Show Value Markers
Move Markers w/UI
Show Grid(s) (Z and f(Z))
Show xy Grid (SPS)
Show Inverse function grid (Topos as SPS):
u , v
Draw functional image of Grid (Mapped grid)
Show Topos

Show Field Vectors
Vertex Count (Circumference) =

Show Camera&Record Info
Camera Type:
Radius =
Alpha =
Beta =
CrossEye SBS
Interaxial Distance
Record Video
Recording Duration

Display Settings
Default alpha =
Clear color =

Controls (UI) Settings
Decimal Places
Show Top/left UI
Zoom =
Alpha =
Auto-Hide UI Cntls Hide unselected: Rows Cols
Show Id Name Show Name Group Circ Vert Cnt Width Head Width Head Height Scale Head_NoTail Domain Type Vert Cnt MMV Color Alpha Emphasis Cur Val Show Marker Origin Is Pickable Is Highlighted Assc Els Mesh-Parent Is 3D Function Index
ParentedFVs[2] Phi FVs false Vector Field Head_NoTail Square "#1EE" "Marquee along Arrow" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).re 2
ParentedFVs[3] A FVs false Vector Field Head_NoTail Square "#1EE" "Marquee along Arrow" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).re 3
ParentedFVs[4] Abs FVs false Vector Field Head_NoTail Square "#1EE" "Marquee along Arrow" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).re 4
ParentedFVs[5] Phase FVs false Vector Field Head_NoTail Square "#1EE" "Marquee along Arrow" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).re 5
Show Id Name Show Name Group Domain Type Vert Cnt MMV Color Alpha Emphasis Cur Val Show Marker Origin Is Pickable Is Highlighted Assc Els Mesh-Parent Is 3D Function Index
Ribbons[2] "Re(Phi(Z))" true Function Plot Circular "#E11" "Reals" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).re 2
Ribbons[3] "Im(Phi(Z))" true Function Plot Circular "#E11" "Reals" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).im 3
Ribbons[4] "Mag(Phi(Z))" true Function Plot Circular "#E11" "Reals" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).abs() 4
Ribbons[5] "Phase(Phi(Z))" true Function Plot Circular "#E11" "Reals" null false setPosition(0, 0, 0) false false ["HTMLControls"] this.mesh z.mult(z).div(2).phase() 5